Added: - Scoring system - Stage timer - Misc. improvements Fixed: - Softlock on Extra Stage - Glitch where on certain stages you could not die - Collision bug on level restart - Various minor fixes Changed: - Bosses have lowered invincibility frames after getting hit - In return, all bosses have greater HP (moreso on harder difficulties) - The combo limits for all difficulty modes have been doubled or more than doubled - Bullets deflected by Super Sidehops are faster (than before) and do 50% more damage - Reduced regeneration - Less time to maintain combos - Slight adjustments to hitboxes - Slight adjustments to some bosses' attacks - Overdrive now has regeneration, albeit slower than any other mode